Because of the short uptime periods in DSR, this set will only gain a handful Increases damage, physical attack & physical accuracy by 1. Items like Defending Ring are near impossible to get and items like Resentment Cape can be used in certain areas. Spiral Hell is very potent when using the Thief subjob. Available after completing the Blade of Darkness. This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. This set is used against mobs you specifically know will use fire spells/abilities, with this set and some buffs like Barfire/Fire Carol you can reduce the incoming damage to nearly 0. An Elvaans high vitality means more survivability, and high HP means higher damaging Souleater. In actuality you are better off not casting this spell in most situations because the damage gained from just hitting the mob and generating TP the old fashioned way is just straight up better damage, but in some situations it is worth using. As with the 2.50 set, you can run a slightly faster speed for comfort at the E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. Dark Knight while leveling is going to use a combination of Great Axe and a Crossbow. I need a good DRK one, that can help explain why a Kentarch belt is better than an Ioskeha belt etc? Waist Piece. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. multiple early tier clears and top parses under his belt. With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. Later on Sturmwind is a very powerful 2-hit WS and can really put the hurt on mobs; also because it's multi-hit it synergizes very well with Souleater. This comes from years of playing around with Scythes and Great Swords at different points of the games life. Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. Personally I want to keep as much offensive pressure as I can in my PDT set so I just choose to swap in specifically PDT pieces. Its a cool combo. Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. Dark knight beginner's guide finally out! Salvage will add the Ares set which also is.okay. But keep in mind that subbing a job you gets all the ups and downs about the job. Hasso, Lv.50, boosts your strength by between 3-5 (when subbed), increases your accuracy by 5, and gives you 10% quicker attack speed. A poorly-played Dark Knight can just die a whole lot or just be a crippled damage dealer. It can also be played as a tank at end game levels, relying on spells to generate aggro and mitigating damage with dread spikes, drains, and utsusemi. This power comes from the spell Utsusemi, both versions of it, which puts a buff on you that absorbs incoming damage. CE stands for Cumulative Enmity, this is enmity that doesn't degrade over time and you can only lose by taking damage, hate resetting moves, losing shadows, or being enfeebled. C skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. Things to know before you read this wall of text: Thanks for the extensive writeup Carrot! reach the desired threshold. For those wishing to run 2.50. result, indicated by red text in the melding menu. Your guide ties things up beautifully. It is not the main recommended set as a result, That says it all. The choice is up to the player. If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. The DPS A whole lot of bang in a little buck. I have a post of gearsets from 2019 at the following link. Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. To make up for the lack of Skill Speed on gear, this set replaces ten Direct At 30 you will gain access to Berserk which is a +25% attack buff with a 3 minute duration and 5 minute recast. Anything said here is seriously exaggerated. You do not have the skill ranks that Warrior does to make this viable. Dark Knight, like Warrior is able to use many different kinds of weapons. Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. However, some other leg wear are better (lv55 ones are great). No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. Other than the gloves, It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. Scythes and Great Swords two arent the only weapons Dark Knight can do well with. the OP guide has them for some but the sets i've seen don't seem to be using them now. and second ring, respectively, but can be done on any other slots that won't Strategies and information in guides may not work for everyone. A great alternative for any Dark Knights support jobs. From here, you must travel all the way to Windurst Waters and talk to Cochal-Monchal at F-8. This scythe is just super easy, super good, and not beatable by current Eden scythes not named Apocalypse. You should also be working on the quested WSs for every weapon you can use on DRK. do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. Additionally replace the chest or pants if you wish to run helm. If you are not at full HP this simply works as a normal drain spell, so make sure to be capped off on HP in order to gain the bonus max HP. Seeing as you don't get hasso till 50, War is your go to sub from 30-49 if you don't need Ninja for defenses. If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. Soloing these levels is quite annoying, even for a melee job. MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. PLD is the easiest and, arguably, one of the most effective tanks in FFXI 75 pre-Atonement era. [+] Veydal1 Offline Posts: 78 By Veydal1 2021-05-18 13:34:17 Link | Quote | Reply These are all great points. It provides increased acc as a job ability along with a evasion bonus. This set is intended for compatibility with the UWU set and does not require Ninja also finds it useful to sub when soloing for Stun to give them a few moments in order for them to re-cast shadows in a pinch. Souleater Recast - Lowers the recast of Souleater by a minute, putting it at 5:00 with full merits. Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. UCOB syncs to item level 345, and synced gear must be item level 470 or DRK_2022_Guide_V2 (1).docx. The Great Axe gives you access to strong weaponskills; Shield Break, as the first WS you learn, applies -40 evasion to the mob when used (not guaranteed, and based on combat skill level so keep it skilled up) which is one of the largest DPS increases you can possibly have for a party at low levels. Replacing the Dark Knight is not even one of the most popular jobs on Eden, but Apocalypse is the most popular relic on the server, and for very good reason. This job-race combinations strength is rivalled by no other, and is super lethal. This is also the sub job you will use for any tanking. The How-To Guides are user created guides editable by anyone. efficiency. Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. threshold with the same substats can be substituted at no loss. won't overcap on the chosen substat as a result, indicated by red text in the When you imagine a 2007 era Dark Knight, it may evoke images of Linkin Park playing in the background while Kraken Clubs are swingin and beating down an innocent Absolute Virtue. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. so simply using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your Please add anything if it is needed, and take away anything that is either untrue or not needed. Otherwise, Dark Knight isnt so bad. Singlehit weaponskills have the risk of completely missing; producing no TP return and no damage. Absorb-STR (Or any stat) (31-43): These are very situational spells that allow you to steal a mob's stats and apply them to yourself. It lasts five minutes and can be recast every minute. the exact pieces used are just examples; any gear above the optimal sync This set is going to vary wildly based on your accuracy needs, some races can support using Onyx Cuisses, while others may need to use Hecatomb+1 to bridge the accuracy gap. If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. This New and Returning Players guide goes over some early gear progression for players that have recently just hit level 99. Also like Warrior, many are simply not practical for general usage. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. There's so much useful info in hereespecially for new players. As a 13+ year career DRK .. this is what I think of all REMAs. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped. Me, Id be Absorb-DEX all the way, but Im just an accuracy nut. Two sets, only piece of JSE being +2 neck: How do other DRKs handle Sheol C mobs that resist slashing? Enmity is the only stat that matters, just swap this in before using Souleater/Last Resort to spike your enmity even higher. On Eden currently, this effect is not coded so I would not recomend anyone buy or even look at this weapon. It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. I mean, a Dark Knight using a puny little club. You can only get this quest once you are Lv.30 or higher. Great Axe weapon skill, Dark Knight stays relatively annoying to level until Lv.30 when you get. These sets are specifically for The Unending Coil of Bahamut (Ultimate), If you don't have a party, it's a good idea to start making and saving money to buy these items. A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). These sets are for those needing to maximize their damage output in order to Very expensive and very good, this food pairs super well with Apocalypse when spamming the attack hungry Catastrophe but also does great with Guillotine and basically anything. TP sets should be able to work with /WAR as well. Classic FFXI community is a FANDOM Games Community. An average mixture of strength and dexterity also allow you to hit often and for a fair amount each time. LOL @ the colibri on Redemption. Your first step to get your Raven Scythe is to go to Bastoks Metalworks and talk to Raibaht in Cids lab. and our I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. Also check the general/widget tips. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. your damage. Ranger is the sub job of choice before Warrior! Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. Yes, Flamma +2 boots will come out ahead. Maybe. Thanks. Youve acquired your first piece of AF. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. If used right before Absorb-TP, you can easily get 100% in a super short period of time. I own Liberator and Ragnarok Afterglows, and will eventually get Apoc when I stop being lazy. In this guide I cover three typ. You can 4-step (and more), and it will always beat a Liberator if you're geared/have enough buffs to do it consistently; which is most of the time. Now I think its actually somewhat decent. to receive a key item. Believe it or not, this sub actually starts to work around Lv.30. Follow your heart and merit what works best for you in category 1 because lord knows there's no right answer. This has very little alternatives and I wouldn't honestly even bother with this set until you have the HQ Darksteel pieces. This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. You may opt to use an Augmented Classical Ring of Fending instead of its This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is For those who just need to deal more damage, this is the perfect support job for you. Is an extremely useful and underrated support job. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. Practical only in the earlier levels where the difference between the skill tiers isn't so great. Regardless of your ACC+ ability. Warrior gives a nice boost to strength and dexterity, plus a trait for defense boost, and one of the most useful damage-dealing job abilities in the game: Berserk. Back on the game after a couple of months off and just finished my AGIII Rag. option adds slightly more HP at the cost of about 0.2% DPS output. You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. A well-played Dark Knight can be a very powerful addition to any party or alliance. The spell only lasts 1 minute, so it can be frustrating to use, but when timed correctly is exceptionally rewarding. You must log in or register to reply here. [click header for High-end Armor Sets (Offensive) section], VI-3. When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. Because much higher ilvl gear is required to cap out both substats on If you do not have a Bozjan resistance relic weapon, simply use any weapon maximum value on both substats. In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. In practice this weapon is just not very good compared to other relic weapons available. Dark Seal - Pretty good one point wonder, this works much like Elemental Seal where it gives you massive magic accuracy bonuses when casting 1 dark magic spell. A guide for the content can be found links below. Happy to elaborate, i just need time to type it up. The only "problem" with Samurai sub is that with Hasso or Seigan up you cast 100% slower, but it's easy enough to cancel them before you start a cast. Even so, its not all that good. Dread Spikes is 100% based on your total HP so macroing in a ton of HP is the play. melding menu. Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. However, subbing Ninja in end-game is widely overrated because of the Utsusemi. Arcane Circle (5) 10:00 Recast - Increases resistance to arcana. Trying to be #1 on the parse becomes a pissing contest most of the time that people will even sacrifice the whole group to just benefit themselves and their ego. If not all the way to Lv.75, then at least to Lv.50 or so. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. haha well i'm at work atm and i've yet to unlock it i'm sure i have a decent amount of gear for it from other jobs or can get it atleast. It's just worded funny. A single piece of gear can often make up for a race's negligible lack in a stat. un-augmented version with one Critical Hit and one Skill Speed meld. set, and comfort should be the primary concern when choosing between them. I don't even get it sometimes. The last- and second-to-last steps of the Bozjan Might be good for you to look through those and then seek up to date sets after that: . The Still, you are much better off with more accuracy (if you are eating meat) since you will certainly deal more damage if you land all the hits or simply more Str if you are munching sushi. user . Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). Many people remember using Thf as a sub in era in order to drop giant single hit WSes like Spinning Slash with Sneak Attack forcing the WS to critical hit. Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. I don't recommend this, as when you are using Souleater your damage output should be so insanely high that you will likely pull hate anyways. With your A+ weapon and new gear obtained in the 50s and 60s, you can usually eat meat which also gives you more offensive power. Plus, if you party with a Paladin, theres almost no way he or she is going to lose hate to you, so you can just go absolutely nuts. How do other DRKs handle Sheol C mobs that resist slashing? I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. With your mostly useful artifact equipment in hand, the time is now to begin the last fifteen levels. Remember, it wont work unless the monster actually has TP. Like I said, a cool concept. Last Resort Recast - This lowers Last Resort's recast down to 4:10 with max merits, which sounds great, more Last Resort who could be mad at that. Great Swords are at the lower scale of damage over time and has a lower rate of TP gain over time (i.e. This set is used against mobs you specifically know will use earth spells/abilities, with this set and some buffs like Barstonra/Earth Carol you can reduce the incoming damage to nearly 0. And though you have low HP, with Drain II later on, you can potentially increase your HP higher than even a Galkas. i've been playing sam but havent been enjoying it as much as i used to. This set has a lot of personal expression in it. This set follows the general stat priority except for one Direct Hit X and Imagine seeing that with a Kraken Club that hits its target 2-8 times per attack. And with their moderate intelligence pool, thats no joke. Both the 2.45 and 2.50 sets are recommended and have near-identical It also gives a huge amount of hate - 1300 Volatile Enmity which is about 2/3rds of a Provoke. Good luck sir! I can't wait to check out the rest of your videos. At Lv.20 Ranger becomes an acceptable sub job due its +10 accuracy bonus. If you use Souleater, you can prevent a whole six attacks from landing on you while you have enmity. Stat priority is followed except for one Direct Hit meld replaced with Ground Strike is very fearsome at 300% TP and with the Thief subjob, in fact both of the principle weaponskills of Great Sword stack with Sneak Attack fearsomely. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. One cool thing most people don't know about this ability is that with 5/5 you don't need to use Hasso while it's up (because job ability haste caps at 25%) so you can use Seigan+Third Eye for defense. Increases effect duration by 1 second. Also please do not use a Death Scythe, its just not good. From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. I super appreciate it! Once you go past 300 skill, all you need to worry about is magic accuracy. re-allocating stats on the relic to switch between them. Ragnarok suffers from not having a good WS, which is why in later versions of FFXI where it was given a good WS, this relic became the best. overcap as a result, indicated by red text on the melding screen. This set would have 23.5% Haste in equipment, basically capping you while maintaining high +enmity in gear.
ffxi drk gear guide 2019
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