+1 to a specific attribute is a pretty standard 'half-feat' and so is fine. By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. Tools. People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. Note that spells with range of Self and Touch are unaffected by the feat. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. Why is this the case? You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. I still don't think it would be on the power level of GWM or polearm master, but it would be viable by default and good with the feat instead of bad without and only viable with the feat. I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. Some content found on this page may not be suitable for play at your table. When wielding a whip, you may use its reach instead of your own on ability checks to grab or catch objects. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. How do I grapple/drag an unconscious ally? I'm going to make thisway harderthan itneeds to be. Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. The net is a weird weapon that complicates the game a bit, but might be fun to experiment. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? You can find the feats in the PDF below. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. You were right the first time that you needed Dual Wielder - the whip is not a light weapon. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. A die is expended when you use it. document.getElementById("comment").setAttribute( "id", "af2138018b20af4222c455268f120a12" );document.getElementById("a36d7e5380").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. Im curious if you have had a chance to play this? How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? Simply granting it as a bonus action is fairly strong already, imo. This is a simple, but flavorful weapon. Thanks everyone. The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. That goes double for any new whips since Im sure I missed out on creating a few iconic ones. The text of the feat would read as follows: You have trained extensively with the whip, allowing you to use it both within and outside of combat. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. Swashbucklers, youre welcome! I think this is a reasonable ability to have, but because it confers a mechanical advantage, I want to make this a feat. Another option might be plus 1 to Dex or Str and the superiority die? You gain a +1 bonus to attack rolls made with whips. If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. as theres nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I dont like much!). It may not display this or other websites correctly. I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. You also cannot attack a creature that is grappling you when you weild a polearm with the Heavy, Reach and Two-handed properties against creatures within 5ft of you. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . The difference between the phonemes /p/ and /b/ in Japanese. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. Immediately after you take the Attack action and attack with a whip, you can use your bonus action to trip or pull your target. The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. One of the most iconic whips from my gaming experience is the Abyssal Whip from Runescape. Thanks! And I think I came back with something better. Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. Not bad. This opens up the possibility of a Dexterity-based grappler. Its been a while since my last homebrew post on here, so I figured for my birthday and the release of Super Smash Bros. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. Can you maintain a grapple you are no longer capable of initiating? When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. This makes me want to play Trevor. Plenty of other famous characters use whips and look slick as hell doing so. Some links to stores and online shopping websites include an affiliate code. The aura extends 5 feet from you in every direction, but not through total cover. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. Powered by WordPress & Theme by Anders Norn. This is a nice feat for someone like a ranger or barbarian who wants to have a bit more versatility and choice in combat. What if we gave this character a way to become more of a crowd control role? Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). bugbear Gloom Stalker ranger with duelist as the weapon style. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. Roll of 2: Fail -Whip hits random creature within 10, Roll over Target AC Check (Only apply damage if Damage was intended): I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. You favour balance, manoeuvrability and improvisation in combat. Your weapon reach extends to 10 feet, and other creatures provoke an opportunity attack from you when they enter that reach. Not super important because you can have the attack cantrips from Warlock, but not something to ignore. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Otherwise, I think it's a cool idea. Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. Learn more about Stack Overflow the company, and our products. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn. Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. Rogues. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. But I thought it would be easier to just give the option to use Acrobatics. I couldnt recommend this guide enough.. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. No need to talk about "shoving" a creature here. This feat allows a character to choose one level 1 spell from another class. The Polearm Master feat ends up doing the same thing but with a much more common trigger, right? If this were a feat for say, a greatsword, it might be a bit overtuned. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. Flail Master: I like the disregard shield bonus once per round mechanic. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. With Valor or Sword Bard you can get an extra attack at 6th. A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . Whip Master's special action is slightly less effective for the following reasons. I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. You were a real god of the schoolyard if you had one of these babies back in Middle School. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): Originally I was worried about a dual-wielder usingReel as a way to gain 5ft. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. Of course if you play max. I decided to give it a +1 to hit aid in its accuracy and 1d4+1 additional slashing damage. STR-based Bear Totem with Sentinel, presumably? This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. Range: 30 feet. Same goes for Great Weapon Master. You regain your expended superiority dice when you finish a short or long rest. I havent yet, but its still on the to-do list! 3 lvls rogue, 3 ranger, 6 barbarian. Grapple 2. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. If, for example, you play that on a crit you do max damage + normal damage (instead of normal damage x 2), you might want to consider if crits scored with this feat are just double the dice, rolling both of them depending on how powerful you want to make this feat. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. What is the correct way to screw wall and ceiling drywalls? Press question mark to learn the rest of the keyboard shortcuts. I am thinking pally for smites or rogue for sneak attack. A class without access to other reach weapons now has one that they can rely upon. As-is theyre just daggers that havereach. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness. You cant quite beat the sentinel and polearm build with this, but its fun, powerful, and adds more control and finally makes whips a worth while consideration. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. Comment* At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. POLEARM MASTER FEAT So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. So, now that you understand my thought process, I hope you enjoy these feats. I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there! So, do you like these? (My rent-paying projects all involve tourism so Ive basically been unemployed since March. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Have you playtested it? Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator. If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. In fact, its probably one of the cooler uses of a whip. Thanks. ;). Hexadin should be fun, but a straight rogue would also be fun. Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. Casting Time: 1 action. I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature. -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds Feats. This feats main problem is its busted on a rogue. I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. Reset [+] Name Ability Prerequisite Source. Spear Master if you check my design notes here, youll see Ive covered this point. The first benefits are straightforward. What check would my PC roll to escape if he were grappled by a mimic? That being said, when I do I will certainly be sure to revise everything as needed. Your ki point maximum increases by 1. As a shortcut to calculate the expected damage increase from Piercer, divide the die size by 8 (i.e. 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. A bian, or hard whip, is a ribbed metal rod often used as a training sword. You gain one superiority dice to fuel your known maneuvers, which is a d6. It holds a maximum of 3 charges of the paladinsDivine Sense ability. A blog comment that missed the point, and some average comments/reviews on the DMs Guild. You gain the following benefits: You become proficient in whips, if you are not already. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! However, its actually a bit worse than a dagger since you can throw one 20/60 ft. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. Thorny Ki. A succubus is a creature that can deal some damage, but use its demonic powers to infatuate a target to the point of incapacitation. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? Disarm / Push / Pull / Bind / Damage must be stated. I wonder if you should only be able to enter a defensive stance only when no hostile creatures are around you though? Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell?

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