Still unable to produce advanced siege weapons, the Mongols must first kidnap some Chinese engineers. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. This is one of many arena strategy. Because today we are going to be looking at those exclusive and fascinating tricks along with real-time examples. The Table shows that Hussar effectiveness goes down when upgrades are missing. I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? Elite Cannon Galleon removed from the technology tree. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. Once the player builds up a Castle, they should start to switch to the Mangudai as their preferred Cavalry Archer. Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. The companion to Mangudai will always be Hussars. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. This Age of Empires 2 guide will help you understand these situations to win more often. Mangudai train time increased to 26 seconds. The Mongols are the only civilization without the Central Asian building set that have access to the. The same goes for the rest of siege Unique Units. Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. One of the most common tactics used by Mongol players in early game is the Scout Cavalry Feudal rush. They also have a better meatshield than Mayans in Light Cavalry. I'll take it as a compliment. It can beat almost all civilizations in style, Mangudai and rams! Both can take a million hits from Mongols while hitting them hard. Luring Deer and/or laming is also a viable strategy for the more experienced player. Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. The city was burned to the ground and the inhabitants murdered.Following Genghis Khans death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. Just be careful with early raids and build enough Castles to support unit production. They should be well protected both from Hussars and Mangudai, and, if hurt, vills behind can repair them. Learn the build for a 15 minute fast castle into a 3 town-center boom. The rest of the units are shown, just to give an example of how effective they could become if they happen to engage Hussars or Mangudai, but its likely that the best they could do, as I said, is protecting siege under a Castle from Mongol Hussar sniping. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. Light Cav bonus - This bonus means that Hussars take one more hit to die from melee units than other Hussars. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. So well leave Elephants apart. Mongols also have access to all siege weapons except Bombard Cannons and can fully upgrade their Champions, when Mongols reach the Imperial Age they must start to combine their Cavalry Archers, Mangudai and Hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. In 1398 he sacked Delhi, murdering 100,000 inhabitants. Help us expand it, and you get a cookie. They have many bonuses that allow them to move fast and hit very hard when used effectively. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In 1260 a Muslim army of Egyptian Mamelukes (warrior slaves of high status) defeated the Mongols in present-day Israel, ending the Mongol threat to Islam and its holy cities.Kublai Khan, another grandson of Genghis, completed the conquest of China in 1279, establishing the Yuan dynasty. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. You need lots of them. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. They gather it quicker so a much smaller window for harassment, and Food from animals is already fast and they basically gather the Food in like 2 seconds. Magyars can outnumber them with their cheaper Hussars and. Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. Then additional in depth advice will be given. Yep, that's also my opinion. The light cavalry is good as a "meat shields" or to do suicide kills on enemy siege. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. This makes the Mongol army very mobile. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). Play as goth get to late imp, mass huscarles and pointyboys sett the Spawn point in the middle of the mongol city. Chukonus have a difficult micro and lower range but strong power, so they must be supported by Chinese Cavalry (I suggest Camels or Light Cavalry here). In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. The Mongol Scout Cavalry line of sight bonus helps everyone except for the American civilizations and the Gurjaras in the Dark Age. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. AOE is back once again. . Hussars are not going to be able to stand up against Paladins but they're way cheaper and you can put a glob of them in front of your siege weapons to hold enemy units in place while the Onagers take pot shots. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. I wont consider mirror matches. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. The better the Mangudai micro, the heavier the losses will be. Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin They pretty much have no real weakness. I know this is true for a lot of civs, but the Mongols just feel like an especially expensive civ to play. Following in the hoofprints of the Huns, their predecessors by a thousand years, they carved out one of the largest empires the world has yet seen.The Mongols inhabited the plains south of Lake Baikal in modern Mongolia. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Press question mark to learn the rest of the keyboard shortcuts. Mongols just have 400-550 more Food than everybody else automatically. Dont be too harsh on me if I made a mistake. http://en.wikipedia.org/wiki/Battle_of_Mohi. I'm glad you liked it, and remember me if this info is useful to you when facing Mangudai , Ngl didn't read this all, but one time I was playing Mongol mirror and my Mangudai Hussar combo got crushed by Camel Skirm Hussar. But Onagers, Trebuchets and BBCs can be useful. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. They're just flat out amazing. Again numbers and an insane micro will be needed to take a fight like this effectively. Mangudai train time increased to 26 seconds. Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. Look no further and find out all about the standard Age of Empires 2 strategies popularised over the decades. They need a meatshield (mainly Hussars, Cavalry or Halberdiers). Units in italics mean that they are not so effective or only situational. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. Aztecs is a bit more challenge, but can still win due to moving speed of all . :-) Have a nice weekend! For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! With patch 4.8, Elite Mangudai now have a frame delay of 5. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). Here, Mongol Hussars become a problem, because they kill easily Skirms, while tanking fire and not allowing you to aim for Mangudai. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Hussars and Mangudai are very reliable eco raiders and with little micro can harass vill working sites. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. Mangudai have a train time of 21 seconds. Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. The rest of their stable is decent as well - cavalier/heavy camel/steppe lancers. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. With their higher LOS for scout cavalry line, they can "lose" a little time pushing deer to the TC to get a massive food eco advantage. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. Age of Empires II Microsoft Corporation. They can attack buildings and can be used as a bait for Mangudai to come closer. Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. Manage all your favorite fandoms in one place! Don't you just hate it when China builds a massive wall just to stop you from raiding and pillaging? Am I right in feeling this way? The Fast Castle into Boom, one of the best beginner build orders for closed maps. With update 35584, hunters work 40% faster. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Eagles (especially Incas and Mayans) can absorb arrow fire from Mangudai and snipe Siege (especially Aztecs). The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. "Fuck you, I'm faster so I'll run away and shoot more arrows! Hi all! When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. They can upgrade them fully but they lack bombard cannons. The loss of Elite Cannon Galleons also hurts their navy a bit. You get Onager and Siege Onager if you can afford it if you're facing an Archer civ or Heavy Scorps if you're against a Cavalry civ. 15 Skirms cant fight 15 Mangudai. You should still beware of enemy onagers. gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. They are also the only civilization that lacks all Imperial economy technologies. Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. You will power through the Dark Age because you are chowing down on the Wild Boars much faster than everybody else. He rushed west defeating an Egyptian Mameluke army in Syria. Except Goth and Mayans, when you've to go a bit out of style and start champions, perhaps. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). To engage Mangudai, nevertheless, you need NUMBERS. The map is Ravines where hunting is aplenty for the ravenous. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. Mongols get a crazy early game bonus for hunting. 01 Mar 2023 18:49:20 With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. Coustillers and Konniks have potential to deal damage, but again, just 2 base pierce armor doesnt justify their cost against Mangudai. Mangudai are amazing but this bonus doesn't really affect the game. As a result, I set out on a goal to make learning Age of Empires 2 easier, the inspiration for AOE2Guide - a compendium to encourage players to improve their skills and become more confident at the game. I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. Learn about the unit and their counter using our guide. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). With patch 4.8, Elite Mangudai now have a frame delay of 5. Yeah, making mangudai and siege really hammers your economy (esp. Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. Press J to jump to the feed. Cav Archers bonus - There's no real way to use this effectively. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. I tried it for the last couple age of empires 2 hd persian strategy of days and winning rate was very low at around 40% with broker cedar finance. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. Well delve into different army compositions for each of the civs that could give you a chance of victory. Notice than some of the civs dont even get a unit in bold. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. Light Cavalry have 30% more HP In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. They can be played in any order. Privacy Policy. The best microed Eagles should go first for the raid and then to see if they can snipe an unprotected siege unit. 01:43:00 - Le premier dbat : Polmique Orelsan : Le terme "mongol" est-il insultant ? Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. by hit-and-running them. Hunters work 50% faster The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). Learn the build for a 15 minute fast castle into a 3 town-center boom. A true Labour of love. Their bonuses are really good, but I just can't seem to use them effectively. In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. Contents 1 Strengths 2 Weaknesses 3 Strategy 3.1 Strategy changes in The Forgotten 3.2 Strategy changes in The African Kingdoms Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents.

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